It's the spookiest day of the year, and that means changing game engines! Apparently.
It's been a while. This update explains what's been going on and how Exim development is picking up once more.
2021 is here and it's time for a look back at 2020, and our first general update of the year.
The first character announcement post for EXIM: An overview of the design process for Annie Lim.
With the project finally announced it’s time for us to start giving you some insight into the development! Have a look at our November update.
Today we’re proud to announce the development of EXIM, a game of death, deduction and debate with a complex branching narrative.